Angepinnt [GDN] Giants Editor V8.2.0, Exporter Plugins, etc.

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  • [GDN] Giants Editor V8.2.0, Exporter Plugins, etc.

    Moin,

    Giants hat jetzt auf der 'Giants Developer Network' Seite wie immer einige nützliche Programme wie Giants Editor und Exporter veröffentlicht!


    Speziell für den LS 19 wurden folgende veröffentlicht:

    • GIANTS Editor v8.2.0 64bit
    • GIANTS Editor v8.1.0 64bit

    • 3Ds MAX Exporter Plugins v8.0.0
    • Blender Exporter Plugins v8.0.0
    • Maya Exporter Plugins v8.0.1
    • Maya Exporter Plugins v8.0.0

    • GIANTS Remote Debugger v8.0.0 64bit

    • Farming Simulator 19 Mod Icon Template
    • Farming Simulator 19 Vehicle Material System



    Die Download Links findet Ihr im GDN unter 'Downloads', nach der kostenfreien Registrierung
    --> gdn.giants-software.com



    Giants Editor Änderungsliste:

    8.2.0 (22.11.2019)
    • Scenegraph is processing arrow keys
    • When saving a mod on the same drive as the game path, it uses now the correct '$' syntax
    • Fixed terrain paint preview when resizing brush with mouse wheel
    • Fixed terrain preview painting when undoing/redoing terrain paint commands (with CTRL+Z, CTRL+Y)
    • Fixed wrong selection after copy paste (after pasting in a transform group the whole transform group was selected)
    • Fixed visual raycast position report with start position != zero
    • Various script editor fixes (ie. weird selection behavior when switching files while not saved, don't store local information in tree data, find file by name fixes, detect any changes and not just <127 typing)
    • Incremented mod description version to 43
    • Added debug depth rendering mode


    V8.1.0 (09.02.2019)
    • Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19
      + Converts vehicle xml with new elements
    • Added preview option for terrain detail texture paint mode
    • Added option to navigate in scenegraph panel with arrow keys
    • Fixed memory leak when applying terrain operations after undo operations
    • Added new toggle options for interactive placement mode:
      + 'S' Scale new objects randomly (range according to preferences)
      + 'C' Don't place new objects on objects created during the current session
      + 'T' Only place new objects on terrain


    V8.1.0 Beta (30.11.2018)
    • Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19
      + Converts terrain painting to new format with combined layers
      + Converts foliage layers
      + Converts terrain detail layers
      + Adds light scattering flag to sun
      + Adjusts map xml and creates items xml
      + Add farmland info layer
      + Replaces custom shaders
    • Improved foliage paint panel
    • Improved info layer paint panel


    V8.0.0 (20.11.2018)
    • Added Post FX panel
    • Added scripts for Farming Simulator 19
    • Added support for Farming Simulator 19 mods
    • Fixed terrain sculpting erosion feature
    • Fixed minor scenegraph editing features



    Mit freundlichen Grüßen

    :euerTeam:
  • Giants Editor 8.1.0 released!

    Enthält einige Bugfixes und auch einige sehr nützliche neue Features. Zudem funktioniert er mit dem LS19 1.3 Beta Patch.

    Einige der neuen Features/Fixes:
    Der Interactive Placement Mode (Strg + B) hat nun einen Modus beim dem nur auf dem Terrain platziert wird (sehr nützlich beim Platzieren von Bäumen). Dazu T drücken, wenn der Interactive Placement Mode gestartet wurde.
    Das neue Vorschau-Feature beim Terrain Painting kann ebenfalls sehr nützlich sein. Wenn es einem nicht gefällt, kann man es in den Einstellungen deaktivieren.
    Zudem funktioniert die Export with Files Funktion wieder, sodass man die Mods wieder schnell aufräumen kann.

    Quelle


    Changelog:
    • Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19
      + Converts vehicle xml with new elements
    • Added preview option for terrain detail texture paint mode
    • Added option to navigate in scenegraph panel with arrow keys
    • Fixed memory leak when applying terrain operations after undo operations
    • Added new toggle options for interactive placement mode:
      + 'S' Scale new objects randomly (range according to preferences)
      + 'C' Don't place new objects on objects created during the current session
      + 'T' Only place new objects on terrain



    Download: gdn.giants-software.com/downloads.php
  • Neuer GIANTS Remote Debugger released!

    Update für Maya Exporter 8.0.1 mit Unterstützung für Maya 2019 und Maya 2020 released!


    Giants Editor 8.2.0 mit diversen Bugfixes und Verbesserungen released!

    Changelog 8.2.0:
    • Scenegraph is processing arrow keys
    • When saving a mod on the same drive as the game path, it uses now the correct '
    • Fixed terrain paint preview when resizing brush with mouse wheel
    • Fixed terrain preview painting when undoing/redoing terrain paint commands (with CTRL+Z, CTRL+Y)
    • Fixed wrong selection after copy paste (after pasting in a transform group the whole transform group was selected)
    • Fixed visual raycast position report with start position != zero
    • Various script editor fixes (ie. weird selection behavior when switching files while not saved, don't store local information in tree data, find file by name fixes, detect any changes and not just <127 typing)
    • Incremented mod description version to 43
    • Added debug depth rendering mode



    Download: gdn.giants-software.com/downloads.php